Stormbridge
Outrun the storm, one straight line at a time "Stormbridge" is a roguelite city builder with a simple, ominous hook: players extend a single bridge out across the water w
6 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
Outrun the storm, one straight line at a time "Stormbridge" is a roguelite city builder with a simple, ominous hook: players extend a single bridge out across the water w
6 / 10
A goblin with nowhere to go Styx has always been a small, foul-mouthed monster with an outsized personality, and the biggest compliment "Blades of Greed" earns is that th
6.2 / 10
A live-action FMV interactive adventure from Joy Media Limited, casting players as a warehouse clerk surviving a frozen zombie apocalypse alongside three women through dice-roll survival choices, Very Positive across 2,728 reviews for its cast and production quality — with a well-documented launch bug locking out English-language players and a real complaint that the story ends on an unresolved cliffhanger.
5.5 / 10
Suitcase Stories is a short, narrative-driven object-packing puzzle game from Brazilian studio Creative Hand in which you fit cherished mementos into suitcases across seven chapters of a life, and this review's small sample finds a genuinely cozy, honestly-scoped experience whose early achievement-sync and performance issues the small team has been actively patching since launch.
6.5 / 10
A NZ$30.99 hand-drawn metroidvania from Jotun developer Thunder Lotus that has held Very Positive across roughly 4,090 Steam reviews since July 2017 — some of the most consistently praised art direction in the genre, wrapped around a randomized horde-combat system that a large share of its own reviewers argue actively fights the exploration-driven genre it belongs to, worst of all in a final act public achievement data confirms most players never finish.
6.5 / 10
An ambitious, Kickstarter-backed farming and life sim set in a "Persona meets Harvest Moon" Japanese countryside, whose beautiful open world and genuine ambition win real, patient defenders even as a large, consistent complaint argues it launched in an unfinished, severely underperforming state, and whose developers have since publicly confirmed they lost creative control before regaining it to pursue a promised overhaul.
4.5 / 10
A cozy shelf-stocking sorting sim clearly indebted to Librarian: Tidy Up the Arcane Library, popular for the same satisfying tidying loop but dragged down by a verified, developer-disclosed use of generative AI for in-game textures and translations that a large and specific share of its own reviewers say produces broken, melted, or nonsensical product labels.
5.5 / 10
A Dungeons & Dragons-licensed CRPG that split its own review base almost exactly down the middle over one question — is its simplified, MMO-style skill-tree combat a bait-and-switch on the 5th Edition rules it was marketed with, or a decent action-RPG judged too harshly against tabletop expectations? Neither side won: the developer collapsed five months after launch, the D&D licence lapsed two years later, and the game was pulled from sale entirely on 1 January 2018.
5.5 / 10
A genuine love letter to Baldur's Gate-era Infinity Engine cRPGs from the studio behind ATOM RPG, with writing and character-driven dialogue fans praise as some of the best in the genre, undercut by real balance problems and a launch its own community argues wasn't actually finished.
6.5 / 10
A solo-developed roguelike RTS that shrinks Total War-style tabletop battles into short, run-based campaigns, earning genuine praise for its unit tactics but repeatedly marked down by its own reviewers for thin content, samey maps, and a meta-progression system the developer has since reworked in direct response to community backlash.
6.5 / 10
A NZ$28.99 sci-fi narrative adventure from Gone Home developer Fullbright that holds Very Positive across roughly 3,500 Steam reviews since August 2017 -- a genuinely inventive simultaneous-viewpoint storytelling mechanic wrapped around a two-to-five-hour experience that a large share of its own reviewers, positive and negative alike, argue doesn't give its oversized cast of characters enough room to actually land.
7 / 10
A free love letter to browser-MMO empire building Taking London revives the old Travian and Tribal Wars formula of persistent, city-building nation-warfare, wrapped in charming pix
6 / 10
A solo-developed bullet-heaven cultivation roguelite built in about six months, whose small review sample and rapid, specifically-named post-launch patch cadence tell a more complete story than the review count alone.
6.9 / 10
A tiny-team open-world revenge RPG chasing Kingdom Come: Deliverance-sized ambition on a fraction of the budget, whose genuinely large scope of survival, stealth, combat and settlement systems is repeatedly undercut by a buggy, seemingly under-tested launch state.
4.5 / 10
A NZ$17.99 SNES-styled turn-based roguelike that has held Very Positive across roughly 1,070 Steam reviews since its July 2017 Early Access launch — genuinely gorgeous and unusually accessible for the genre, but weighed down by a "wide as an ocean, deep as a puddle" reputation that public achievement data backs up, plus a save-corrupting item-and-pet-deletion bug that reviewers report recurring, unresolved, from 2018 through 2024.
6.5 / 10
A restaurant-management simulation crossed with a visual-novel RPG, following a new Chinese restaurant owner as they form bonds with a warmly written cast and chase one of several endings uncovering the mystery behind their establishment's past downfall — a heartfelt, evidently solo-crafted labour of love whose enthusiastic Very Positive reception sits alongside a substantial, detailed run of bug and balance complaints from its most engaged players.
6 / 10
A warmly received, emotional send-off to a long-running eat-everything series, held back for a vocal minority of longtime fans by a widely repeated feeling that it changes almost nothing mechanically and offers thin value for a full-price release.
7 / 10
Game Dev Tycoon studio Greenheart Games spent roughly a decade building a storybook tavern-management sim with a genuinely funny, combative narrator, and while its charm and staff micromanagement win over the vast majority of its Early Access audience, a large and detailed share of players say the current build runs out of meaningful content and progression well before its five-star ambitions are realised.
6.5 / 10
An ambitious MOBA esports-management sequel from Team Samoyed, Mixed across 2,218 reviews in Early Access — genuinely original and unusually actively patched, but split down the middle by a real, detailed complaint that its in-match AI simulation feels unfair rather than skillful.
6.5 / 10
A shop with no debts, no deadlines, and no danger Teddy's Haven puts players behind the counter of a small fantasy curiosity shop on the island of Ursa, gathering ingredients,
6 / 10
A charming, Mario 64-and-Kirby-inspired 3D collectathon platformer starring a shapeshifting blob and his bunny sidekick, landing "Very Positive" on launch thanks to tight movement, genuine humour, and a co-op mode, held back only by a handful of movement quirks and launch-week bugs.
7.5 / 10
A Papers, Please-inspired bank teller bureaucracy sim with an appealing art style and moments of genuine resonance about the exhaustion of service work, undercut by a repetitive month-long loop, rough translation, and enough game-breaking bugs to actively frustrate players.
5.5 / 10
An open-world tactics RPG with a genuinely deterministic, no-RNG combat system and a disorienting hand-drawn map that some players call the point and others call the reason they quit — on top of a well-documented difficulty curve that punishes you for doing the normal RPG thing and leveling up.
6.5 / 10
A deep, Football Manager-inspired tennis academy sim from Rebound, Mostly Positive across 46 reviews for its genuinely engaging player-development systems and smooth match engine — held back by a fair complaint about premium pricing versus a shallow MyPlayer mode and a repeated request for a proper doubles mode.
6.5 / 10