The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Shadow Labyrinth review

Bandai Namco's genre-twisting Pac-Man metroidvania sends a cloaked swordsman hunting a mysterious planet's secrets while haunted by Puck's ghost, earning a genuinely "Mixed" reception split between fans who call it an underrated gem and players frustrated by sparse checkpoints and inconsistent hit detection.

6 / 10

Reviewed

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Shapes of Memory: Jigsaw Puzzle

Shapes of Memory is a timer-free jigsaw puzzle spin-off set in the Suitcase Stories universe, turning that game's hand-illustrated art into classic 48-to-432-piece puzzles, and this review's sample — thin in English text but corroborated by a forgiving achievement curve and a visibly responsive small studio — finds a well-scoped, genuinely relaxing niche release doing exactly what it promises.

6.5 / 10

Reviewed

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Shard Squad

Brazilian studio The Root Studios, published by Nuntius Games and Vsoo Games, delivers a creature-collector take on the survivors-like genre starring over 20 elemental "Shards," earning warm praise for its art style, character designs and cross-genre ambition from a Very Positive review base, set against a genuinely divided corpus in which the two single most-voted reviews are both detailed, specific negative verdicts on its upgrade and progression design.

6.5 / 10

Reviewed

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Shelf Happens

A cozy co-op vinyl-sorting sim with a genuinely relaxing core loop and a real quality-control problem — AI-generated cover art that ranges from sharp to unreadable, plus bugs and typos that even AI-tolerant reviewers say should have been caught before launch.

5 / 10

Reviewed

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Shell of a King

A solo-developed, top-down bullet-hell action-RPG with souls-like combat, built over nearly two years of near-weekly Early Access updates before a full 1.0 release in April 2026 that the developer's own devlog explicitly frames as "officially departing Early Access."

7 / 10

Reviewed

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SHE WAS 98

A short, first-person psychological horror walking sim from an established indie horror studio, overwhelmingly praised for atmosphere, sound design and effective jump scares, held back by a genuinely serious, specific and repeated accessibility complaint about an unremovable head-bob effect that multiple reviewers say made the game unplayable.

7 / 10

Reviewed

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Shotgun Cop Man

Arrest Satan, one shotgun blast at a time Shotgun Cop Man sends a literal thumb-shaped cop to Hell to arrest the devil himself, using a shotgun both as a weapon and as a means of p

7 / 10

Reviewed

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Shroom and Gloom

Team Lazerbeam and Devolver Digital's Early Access roguelike asks players to manage two decks at once — one for exploring hand-drawn dungeons, one for combat — and to eat their enemies instead of blocking them. The core idea is landing as genuinely fresh with reviewers, even while missing quality-of-life basics like key remapping hold it back from feeling fully finished.

7.5 / 10

Reviewed

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Shroud of the Avatar: Forsaken Virtues

Richard Garriott's Kickstarter-funded return to Ultima-style online RPGs spent over three years in Early Access before a rocky 2018 launch, and this review's reading of its current Steam sample found a genuinely rare split: a well-documented real-money land controversy and a string of backers who feel let down sitting right alongside one of the most consistently, independently praised small communities this outlet has read about in any MMO.

5 / 10

Reviewed

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Sister Ray

A solo-developed 2D life-sim RPG about an addict artist trying to raise her little sister, striking in how honestly it portrays addiction's daily grind without romanticizing it, undercut in its English release by an uneven translation and a few logic gaps in its otherwise tightly balanced systems.

8 / 10

Reviewed

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Skylorn: Bound Together Review

A co-op open-world action RPG built from Unreal Marketplace assets that its only two public reviewers describe as unfinished and shallow -- mismatched music, a nonfunctional crosshair, meaningless quests, and enemies that can kill in three hits while your starting weapon barely scratches them.

1.5 / 10

Reviewed

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Sky the Scraper review

Ryo Kobuchi's arcade window-cleaning life-sim follows a young man juggling rope-swinging skyscraper work with the daily grind of rent, sleep, and relationships, earning a small but unanimously "Positive" reception for its addictive cleaning loop and surprisingly earnest life-sim storytelling.

7 / 10

Reviewed

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Slayblade

A Beyblade-inspired spinning-top roguelite with genuinely well-loved physics and control feel, undercut by a widely criticised power-cube mechanic that lets skilled runs win almost instantly and a content pool most reviewers describe as barely exceeding the free pre-release demo.

5.5 / 10

Reviewed

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SLEEP AWAKE

A visually stunning, psychedelic horror walking simulator from Blumhouse Games that earns real praise for its art direction and soundtrack, while a large, detailed share of its own review corpus argues thin gameplay, a confusing ending and a short runtime don't justify its asking price.

6 / 10

Reviewed

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Slime Rancher 2

A gorgeous, streamlined sequel to one of the most beloved cozy games on Steam, held back by three-plus years of thin Early Access content drops and a co-op request that its own developer has confirmed, repeatedly, it has no plans to answer.

7.5 / 10

Reviewed

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Slot or Not

A deckbuilding roguelike from a small team that fuses Slay the Spire-style item runs with a slot machine as its core combat mechanic, casting players as gun-toting bunny gamblers fighting through five acts, Very Positive across 57 English reviews for its genuinely novel hook and charming presentation — with a widely repeated complaint that a compelling three-hour campaign offers little reason to replay it.

6.5 / 10

Reviewed

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Smart Farm

Smart Farm is a farming and economic-management sim from ZD Games in which players rebuild an auctioned, abandoned property through crop cultivation, animal husbandry, and processing-chain production, and this review's sample finds a genuinely thoughtful economic loop undercut by a harsh early-game presentation that Steam's own achievement data suggests loses most players before they get far.

6 / 10

Reviewed

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Smash it Wild: Tactical Volleyball Roguelike

A genuinely novel tactical-roguelike hybrid of volleyball and dodgeball from Goblinz Studio, whose confirmed weakness — most players see everything the game offers within 10-12 hours — is the same complaint from its warmest fans and its refund requests alike.

6.5 / 10

Reviewed

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Smashometry

Smashometry is a fast, neon-charged reflex arcade game from solo developer Ealga Labs, tasking players with smashing the correct shape as it races toward a hit zone across escalating rounds and an endless leaderboard chase, and this review's overwhelmingly enthusiastic English-language sample finds a genuinely addictive, well-supported score-chaser undercut by a specific, cross-language complaint that its music is mostly cosmetic.

7.5 / 10

Reviewed

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Solnest

A hand-drawn hidden object game built entirely around cats Solnest is a relaxing hidden-object game from Gallic Entertainment that scatters over 700 cats across 11 hand-drawn, sola

6.5 / 10

Reviewed

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Solo Leveling: ARISE OVERDRIVE

A premium, gacha-free standalone retelling of the Solo Leveling webtoon that a large majority of its 3,000+ reviewers recommend for exactly the reason its title promises — until an always-online requirement locks a single-player game to a server connection, and a post-refund-window paid DLC unlock pattern reopens the monetisation wound this version was sold as fixing.

6 / 10

Reviewed

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