The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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HoloTrials: Case Covered

A free Ace Attorney-style courtroom mystery visual novel starring Hololive English's Myth and Council talents as a high-school detective drama, earning a Very Positive launch reception for its production quality and writing, with reviewers' honest caveats limited to a couple of quickly-patched launch bugs and a deep reliance on Hololive familiarity.

8.5 / 10

Reviewed

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Horripilant

A jumpscare wrapped in a clicker "Horripilant" casts the player as an amnesiac knight clawing through a forsaken dungeon, mixing point-and-click horror puzzling with idle

6.5 / 10

Reviewed

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House of Necrosis Review

A PS1-styled Mystery Dungeon roguelike wearing a Resident Evil 1 mansion as its skin, whose large, Very Positive review sample repeatedly praises its love-letter genre mashup and retro presentation while sharing consistent, specific complaints about a punishing, post-launch-nerfed difficulty curve that Steam's own achievement data confirms most players never push past.

4 / 10

Reviewed

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HoverGrease 2

A bio-cyberpunk top-down hero shooter from Altergaze, six years in the making, blending a single-player story campaign with 5v5 online multiplayer across a roster of mutant heroes, Positive across 23 English reviews for its striking character design and fast-paced combat — with a widely repeated complaint that combat felt janky and imprecise at launch, since substantially addressed by the developer's own patches.

6.5 / 10

Reviewed

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How Many Dudes?

A roguelike "dudebuilder" from Butterscotch Shenanigans that turns a silly internet meme into a genuinely accessible, well-supported autobattler, undercut for a real slice of its audience by a shallow long-run meta and a couple of sharp balance and save-sync complaints.

7.5 / 10

Reviewed

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how to kill a fly [ H2KAF ]

A short, densely written dystopian cyberpunk walking-puzzle in which you have no voice of your own and must survive by collecting and repeating other people's words back at them, praised almost unanimously for its bleak wit and world-building and criticised by a smaller group for opaque, punishing dialogue-choice puzzles.

7.5 / 10

Reviewed

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How to Make an Atomic Bomb in Your Garden

A solo-developed backyard nuclear-bomb-building simulator that pairs a genuinely funny, absurdist premise and writing with a linear four-stage fetch-and-assemble loop undercut by softlocking bugs, wandering physics objects, and a save system reviewers repeatedly describe as too coarse to protect hours of tedious progress.

6 / 10

Reviewed

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HYPERWIRED

SIDRALGAMES' top-down space shooter builds its entire roguelike loop around a single strange idea — a literal plug hanging off your ship that you must dock into sockets to survive — and the small but enthusiastic review corpus agrees the payoff is worth the unusually steep learning curve required to get there.

7 / 10

Reviewed

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Hypogea

French solo developer Charlie Wagner, a technical game designer with prior credits on Under the Waves and Otherskin, delivers a short, wordless 3D platformer built around a single standout traversal mechanic — a hooked staff used to pole-vault, swing and climb through a crumbling underground megastructure — earning overwhelming praise for its movement feel and atmosphere, tempered by a small but specific minority who found its controls inconsistent and its narrative mystery thinner than its Ico and Lorn's Lure comparisons promise.

8 / 10

Reviewed

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I Am Coin

A physics-based rage-platformer from solo developer SkorpionDev, casting players as a literal coin charging up flips to navigate handcrafted, secret-filled environments, Positive across 44 English reviews with a unanimously enthusiastic reception for its tight controls and rewarding difficulty curve — with a fair complaint that its content, now closed out with a final update, is thin for players who master it quickly.

7 / 10

Reviewed

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Idle Castellan

A budget idle looter about climbing from rookie knight to legend through gear hunting, expeditions and an expansive skill tree, well liked as a cheap, chill background game for casual play but criticised by its most detailed reviewer for a skill tree that offers the illusion of choice without much real agency underneath.

6 / 10

Reviewed

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I Have an Item

Buckshot Roulette's chattier cousin "I Have an Item" sits in the small but crowded genre of cheap, party-friendly push-your-luck games that Buckshot Roulette populari

7.2 / 10

Reviewed

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IIGG: Incremental Idle Goblin Game

A tiny solo-developed clicker about hiring goblins to strip a forest for resources. The core loop of hiring, upgrading, and watching numbers climb works well enough for its first hour, but a building mechanic tied to a Steam achievement is broken for nearly everyone who's played it, and the endgame skill tree points at the wrong data. The developer has confirmed both issues and says a fix is coming — it just isn't here yet.

3.5 / 10

Reviewed

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Ikenfell

A visibly heartfelt tactical RPG about a magic school and its queer cast of students, whose own negative reviews are unusually full of apology — reviewer after reviewer explaining they wanted to love it before explaining, in detail, why tedious combat pacing stopped them.

6.5 / 10

Reviewed

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Immortals Fenyx Rising

A colorful, Greek-mythology open-world action-RPG reviewers repeatedly describe as "Zelda and Assassin's Creed had a baby" and one of Ubisoft's most creative recent games, almost entirely overshadowed in its own review sample by an overwhelming wave of complaints about the mandatory Ubisoft Connect launcher.

6 / 10

Reviewed

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INDUSTRIA 2

A sequel to Bleakmill's well-regarded 2021 debut that launched in April 2026 to a heavily divided reception, with most of this review's research sample describing missing textures, broken geometry, and a game that felt unfinished, followed by an unusually rapid string of emergency patches.

5 / 10

Reviewed

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Infinity: HexaDome Tactics

A turn-based tactics game built on the tabletop Infinity universe, praised for its campaign pacing and card-driven squad tactics, but held back on day one by a genuinely thin PvP population, weak single-player AI, and reviewer frustration with its paid, non-free-to-play model.

5.5 / 10

Reviewed

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In Our Parlor

Debut developer Justin Wootten, published by Wickwire Game Studio, delivers a free, short horror walking simulator about a game developer's surreal dream turning nightmarish, earning strong praise for its atmosphere, sound design and dramatic pacing from a Very Positive review base, tempered by a repeated complaint about softlocks and crashes, and a smaller but pointed complaint that the experience offers little beyond atmosphere.

6.5 / 10

Reviewed

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Is Guilty

A short psychological horror job simulator from solo studio KeeraGames, in which a lonely drive-thru shift doubles as a detective investigation, Positive across 33 reviews — and this review confirmed the developer has since shipped a full Endless Mode directly addressing the base game's most common repetition complaint.

7 / 10

Reviewed

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Isles of Silence

An Early Access incremental colony game about hunting monsters for materials and growing a village of survivors, praised for its art and music but repeatedly criticised for a slow, fiddly idle rhythm and at least one reported progression-blocking bug.

5.5 / 10

Reviewed

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Jimmy Jumps

Jimmy Jumps is a retro arcade platformer from small studio Gray Goat Gaming, sending players through 90 hand-crafted levels each with its own dedicated leaderboard, chasing tighter times and hidden movement tech, and this review's unanimously positive sample finds a tightly-focused, nostalgia-driven speedrunning platformer that skipped an achievement system entirely in favor of pure leaderboard chasing.

7.5 / 10

Reviewed

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Joy Malignant

A solo-developed, dice-based RPG that wears its Disco Elysium and Citizen Sleeper influences openly while carving out its own surreal identity, landing a rare unanimous "Very Positive" launch sample split only on whether its short runtime is a strength or a shortfall.

7.5 / 10

Reviewed

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