The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Cultivation Fantasy

A solo developer's xianxia sect-leader idle RPG that keeps a real slice of its audience playing for a thousand-plus hours, undercut by a Mixed reception built almost entirely around detailed reviewers calling it a near-identical reskin of the developer's own earlier game, Weapon Shop Fantasy.

5.5 / 10

Reviewed

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Cute Chocomancer

A bite-sized visual novel RPG about a young man who secretly masters his family's lost chocolate-magic art and sets off to live his own life, layering an elemental weakness wheel, a hunger-and-energy resource system and a part-time-job minigame onto roughly an hour of wacky, lighthearted story — reviewed here from a single positive early account plus the developer's own detailed mechanics breakdown, since no achievement data exists to independently corroborate it.

5.5 / 10

Reviewed

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Cyberpunk Store Simulator

An Early Access shop-management sim set in a neon-lit cyberpunk city, praised by an early review sample for its atmosphere and 3D-printing production loop, but held back by reported bugs, missing control options, and the honest limits of a day-one Early Access build.

6 / 10

Reviewed

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DAICE

A turn-based, dice-powered space roguelite that fuses inventory-management puzzling with spaceship combat, landing "Positive" on launch thanks to satisfying combo-building and short, addictive runs, held back by unresolved bugs and graphics several reviewers call its weakest link.

7 / 10

Reviewed

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Dark Abyss Rising: Spirit Abyss (黯渊崛起:魔灵深渊)

A Simplified-Chinese-only loot-grinder RPG built around deep class advancement and pet breeding, earning a Very Positive launch reception for its content volume and update pace, while its lone detailed negative review documents a rocky launch-day build mix-up and a heated exchange with the developer.

6.5 / 10

Reviewed

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Dark Auction

A lavishly voice-acted mystery visual novel from Hotel Dusk writer Rika Suzuki and artist Kohske, undercut by a well-documented, undisclosed use of generative AI art in key story images and a treatment of its Hitler-analogue antagonist that a cross-language chorus of reviewers finds troublingly sympathetic.

5.5 / 10

Reviewed

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Darksiders III

A NZ$64.95 action-RPG that swapped the series' Zelda-and-hack'n'slash roots for a Dark Souls-inspired combat system, and split its roughly 12,500 Steam reviews into a Mostly Positive "aggressively mediocre" verdict — well-loved by newcomers to the pivot, and repeatedly described by longtime fans of the first two games as fighting its own combat and camera as hard as it fights the enemies on screen.

6 / 10

Reviewed

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DA_RL

A traditional ASCII-adjacent roguelike dungeon crawler from solo developer Duncan Armstrong, built on classes, gods, and unidentified items, backed by an almost weekly patch cadence and a strongly Positive reception from players who compare it favourably to genre classics like Brogue, ADOM, and NetHack.

7.3 / 10

Reviewed

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Database Detective: Minor Crimes Division

Solo developer Thomas Hsu's SQL-powered detective sim asks players to solve ten increasingly absurd crimes in the fictional city of Los Zorangeles by actually writing database queries, and an overwhelmingly positive review corpus — including plenty of working data professionals — praises its writing and world-building even as several reviewers flag a rough difficulty spike and thin quality-of-life tooling in the back half.

8.5 / 10

Reviewed

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DateBoy

Brothers Anton and Henri Pätsi, published by Silakka Entertainment, deliver a free, fifteen-to-thirty-minute comedy game about secretly playing a retro handheld console during a first date, earning overwhelming, specific praise for its voice acting, writing and surprisingly sharp commentary on modern distraction from a review base that is almost unanimously positive.

8 / 10

Reviewed

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Dawn Break

A budget third-person action RPG about a woman searching for her missing best friend with the help of a stolen quantum gauntlet, whose strong character customization and combat hooks sit next to a confusing, badly translated story and a rough, still-being-patched launch state.

5.7 / 10

Reviewed

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Dead Exhale Review

ODale Studios' solo-developed alien-temple survival horror game built around a microphone-sensitive monster, whose Mixed and largely critical review sample finds the central detection gimmick inconsistent and easily bypassed, the puzzles either trivial or illogical, and the overall experience too short and rough to justify its asking price.

2 / 10

Reviewed

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Deadlock Station

A tactical roguelite autobattler where you shape the battlefield and issue manual-mode orders rather than directly controlling every unit, praised by a sizeable early review base for genuinely strategic, environment-driven combat, while a meaningful share of reviewers argue meta-progression lost its depth compared to the game's own earlier demos and flag a real crop of post-launch bugs.

7 / 10

Reviewed

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Dead Static Drive

Solo developer Reuben Games delivers a long-anticipated cosmic-horror road-trip survival game pitched as "Grand Theft Cthulhu," earning consistent, specific praise for its retro synthwave atmosphere, art direction and writing from a genuinely divided review base, set against a dominant, heavily repeated complaint that its launch build feels closer to an early access alpha than a finished, full-price release.

5 / 10

Reviewed

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Dead Take review

Surgent Studios' FMV-infused psychological horror sends a struggling actor into a producer's mansion to find his missing rival, earning a "Very Positive" score for its star-studded performances and unsettling atmosphere, held back by uneven pacing and a divisive second half.

7.5 / 10

Reviewed

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Dealer's Dice

A one-dollar dice-based roguelike tower defense with a genuinely unanimous early review base, where rolled dice stand in for towers and a betting-table framing gives an old genre a fresh, RNG-driven hook.

7.5 / 10

Reviewed

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Death Howl

A grief-soaked open-world deckbuilder that fuses Into the Breach-style grid tactics with a real card-building game rather than a roguelike run-reset, undercut for some players by a region system that keeps tearing down the deck they just built.

7.5 / 10

Reviewed

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Deer & Boy

A wordless, gorgeously atmospheric narrative platformer about a runaway boy and the fawn he befriends, with real emotional power for many players, held back by simple puzzles and platforming that borrows heavily from its genre predecessors without quite matching them.

7 / 10

Reviewed

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Defender of the Crown: The Legend Returns

A 40th-anniversary triple-pack revival of the 1986 Amiga classic — a faithful Retro mode, a visually remastered Classic mode, and a new procedural Kingdom roguelike — that reliably moves longtime fans to tears with its music and presentation, while a large share of the same fans and newcomers alike report that the underlying jousting, siege and swordplay minigames are exactly as luck-based and undercooked as they remember, or worse.

5.5 / 10

Reviewed

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Demeo x Dungeons & Dragons - Battlemarked

Resolution Games follows up its VR tactical RPG Demeo with an officially licensed Dungeons & Dragons crossover, earning enthusiastic, specific praise for its card-based combat, presentation and VR immersion from a Very Positive review base, while a detailed and heavily repeated launch-window complaint about single-player character leveling became the corpus's two single most-voted reviews before developers substantially addressed it in a post-launch patch.

7 / 10

Reviewed

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DEMON DUST

A dungeon you learn instead of level DEMON DUST drops you into a mysterious, interconnected complex with no tutorial, one gun, and a mouse cursor that does not double as a camera.

6.7 / 10

Reviewed

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Demonschool

A puzzle-precise tactics RPG wrapped around a Persona-flavoured school-life sim, whose Into the Breach-style combat and Saturn-era art and music land far more consistently than its tonally uneven writing, after four separate delays finally got it out the door.

7.5 / 10

Reviewed

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