The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Full Stride review

Solo-developed jockey racing sim Full Stride nails the feel of piloting a thoroughbred through a race, but a launch with no tutorial, broken keyboard controls, and thin content around the core loop leaves it feeling more like early access than a finished "1.0" at its asking price.

5.5 / 10

Reviewed

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Funi Raccoon Game

A collectathon 3D platformer about a raccoon stealing everything not nailed down, Funi Raccoon Game backs up its deliberately absurd, meme-heavy presentation with a genuinely well-built platformer underneath, and this review's sample confirms both the near-universal praise and the small, specific complaint that its internet-humor style won't age or land for everyone.

8 / 10

Reviewed

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Gacha Capsule Shop Simulator - Akihabara

A cozy capsule-toy shop tycoon sim in the TCG Card Shop Simulator vein, entering Early Access with a genuinely appealing theme and real charm, undercut by input-freezing bugs, micromanagement friction, and an undisclosed use of AI-generated art that several reviewers say cost the game their trust.

6 / 10

Reviewed

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Gaiadon: Eternal Quest

A solo-developed incremental RPG about collecting monsters and building a hero team that hooks players hard for the first few days, then asks a lot of them to stay — a seven-month Early Access plan that is now well into its third year.

5.5 / 10

Reviewed

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Galactic Vault

Galactic Vault is a movement-shooter roguelike from solo-turned-full-time studio MeepMeep Games that pairs fast, fluid traversal with a deep weapon-building system, and this review's sample finds a game with an exceptional post-launch support record and a fanbase that overwhelmingly prefers its movement to genre touchstone Deadzone Rogue, held back only slightly by UI clarity and content-variety gripes even among its biggest fans.

7.5 / 10

Reviewed

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Game Saloon Simulator

A cozy arcade-management sim from Gnome Games where you serve customers and challenge them at real mini-games, Very Positive across 77 Early Access reviews for its chaotic, "one more task" charm — held back by a progress-loss bug and a fair complaint about launch content falling short of what was promised.

6.5 / 10

Reviewed

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Gaming Burnout Treatment Center

A cheap, funny library-randomiser tool from Wave Games dressed up as a satirical rehab clinic for decision-paralysed PC gamers, Overwhelmingly Positive across 513 reviews for its relatable premise and genuinely useful filtering — an unconventional pick that succeeds precisely because it doesn't pretend to be a traditional game.

7 / 10

Reviewed

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GIGASWORD

Solo developer Jack Breen of Studio Hybrid, working under publisher Akupara Games, delivers a five-years-in-the-making action-puzzle metroidvania built around carrying and grounding an oversized sword, earning genuine praise for its weighty central mechanic, pixel art and music from a Mostly Positive review base, tempered by a detailed, specific and recurring thread of criticism over backtracking, combat depth, progression pacing and quality-of-life gaps.

6.5 / 10

Reviewed

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Gladiator Command

Gladiator Command is a solo-developed ancient-Rome gladiator school management sim with real-time arena combat, and this review's sample finds an addictive, actively-supported Early Access loop that fans compare favorably to Domina — undercut by a genuine, recurring complaint about unfair late-game difficulty spikes that the developer has been visibly working to smooth out for months.

7 / 10

Reviewed

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Glyphrune

A solo-developed, Slay the Spire-style dark medieval deckbuilding roguelite where damage carries between fights and death ends the run for good — a first game whose tiny early review sample credits real improvement from private testing through to launch, backed by achievement data showing a steep, expected roguelite difficulty curve.

5.5 / 10

Reviewed

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Goblin Lands Review

A Flash-game-inspired island-conquest strategy title with a genuinely large feature list -- 80 levels, dozens of unlockables, an orchestral score -- but almost no public review base yet to confirm whether that scope holds up in practice.

3 / 10

Reviewed

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Goblin VS Princess Review

A cheap, reincarnation-driven idle RPG about a goblin repeatedly dying and rebirthing to grow strong enough to topple a series of princess bosses, whose large Chinese-language-majority review base consistently praises its collectible art and humour while raising real, specific concerns about shallow build depth, tedious manual upkeep, and one detailed allegation of inflated review counts.

3 / 10

Reviewed

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GODBREAKERS Review

A co-op action roguelite with genuinely excellent combat that's been badly let down by thin content, negligible meta-progression, and a full price that most of its own reviewers say doesn't match what's on offer.

3 / 10

Reviewed

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Go Kart Island

Grumpy Pizza, the solo studio name of developer Ewan McKenzie, delivers a cozy, open-world kart racer starring a highland cow chasing entry-fee coins around a fictional island, earning warm, specific praise for its witty British humour and Mario Kart-meets-Banjo-Kazooie charm from a small but enthusiastic review base, tempered by a minority who found its open world thin and its novelty wearing off before the story concludes.

7 / 10

Reviewed

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Golden Swirl

A dark fantasy deckbuilder that fuses card strategy with real-time dodging, earning a Very Positive launch reception for its distinctive art, voice acting and semi-real-time combat, tempered by reports of a misfire input bug, uneven card balance, and a story some reviewers find hard to follow.

7.5 / 10

Reviewed

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Goodnight Universe

The follow-up to Before Your Eyes casts the player as a psychic baby craving his family's love while a shadowy corporation circles, delivering the same eye-blink-driven emotional storytelling to an audience that's overwhelmingly moved by it, with a specific, real minority finding its back half meandering and its twists too far removed from its intimate opening.

7.5 / 10

Reviewed

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Granser - Act 1

Solo developer Steve Gal's turn-based JRPG follow-up to the Skautfold series lands with a unanimous Positive reception, unusually dense post-launch patching, and one honest catch — it's only the first third of a three-act story that isn't fully funded yet.

7.8 / 10

Reviewed

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Green Pond Town

A short, cheap point-and-click mystery from a prolific developer known for the format, praised for its cozy-eerie atmosphere and distinctive art style, held back by a widely and specifically mocked puzzle, an abrupt and unexplained ending, and text that several reviewers found hard to read in time.

6.5 / 10

Reviewed

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