Key art for Mark of the Deep

Game review

Mark of the Deep

5.8 / 10

Developer
Mad Mimic
Publisher
Light Up Games

The short version

Biggest strengths

  • Reviewers repeatedly praise the pirate-themed setting and art direction, drawing favorable comparisons to Death's Door, Hyper Light Drifter, and old-school Zelda
  • The fully voiced cast and character writing earn consistent praise, with several reviewers specifically calling out the dialogue and world-building as unexpectedly engaging
  • A trinket-based build system lets players customize their combat style, and reviewers appreciate that the campaign avoids overstaying its welcome at a reasonable length

Biggest weaknesses

  • The lack of a genuinely useful in-game map is the single most consistently cited complaint, with reviewers across both positive and negative reviews describing backtracking and navigation as a persistent frustration
  • A specific, long-unpatched bug that toggles the attack button into performing a roll instead is reported by multiple reviewers as severely disruptive to combat
  • A vocal minority describes boss fights as mediocre once their patterns are learned, with reviewers noting little real challenge beyond memorization

5.8 / 10

Overview

Mark of the Deep is a top-down pirate adventure from Mad Mimic, published by Light Up Games, blending metroidvania exploration with souls-like combat. Players take on the role of Marcus "Rookie" Ramsey, a pirate shipwrecked on a cursed, myth-shrouded island, searching for his missing crew, the Angry Mermaids, while facing over 80 enemies and 16 bosses drawn from abyssal monsters, undead creatures, and cultists. It released on Steam on January 24, 2025, and holds a Mostly Positive rating across 127 reviews, with 91 recommending it.

Reviewers are broadly won over by the pirate theming, art direction, and voiced cast, frequently drawing comparisons to isometric favorites like Death's Door and Hyper Light Drifter, but a persistent, deeply frustrating navigation problem, and a handful of unresolved bugs, keep the overall reception well short of unanimous praise.

Story and Setting

The setup follows Rookie as he explores a cursed island surrounded by myth and legend, uncovering the fate of his missing crewmates while becoming a "Mark Keeper" capable of unlocking new abilities tied to the island's curse. Reviewers respond warmly to the narrative and its fully voiced cast, with several specifically praising the character writing and dialogue as more engaging than they expected going in, and multiple reviewers describing themselves listening to every line of dialogue rather than skipping through it as they normally would in similar games.

Some reviewers find less to love in the specifics, describing Rookie himself as a somewhat flat protagonist and noting that after many hours the island's biomes and encounters start to feel visually and narratively repetitive. Even so, the general consensus favors the writing and voice work as one of the game's stronger, more consistent pillars, distinguishing it from more thinly-plotted entries in the genre.

Gameplay and Mechanics

Combat draws on souls-like fundamentals, with Rookie fighting through waves of cursed creatures using melee weapons, a grappling hook, and abilities unlocked as a Mark Keeper. Reviewers who click with the system praise it as satisfying and appropriately challenging, drawing comparisons to Furi and Hades for its intensity, while others find it comparatively stiff, describing sluggish dodges and attacks that don't always respond the way they expect.

The most damaging recurring complaint is a specific, long-reported bug where holding the roll button too long toggles the attack button into performing a roll instead, a state that doesn't clear until the roll button is tapped again. Multiple reviewers describe this bug as directly responsible for deaths and lost progress, and note that despite a developer acknowledging the issue on the game's forums, it remained unpatched for months. A separate cluster of reviewers also reports hook-related glitches during boss encounters, including being pulled off the playable map entirely when a boss teleports mid-fight, forcing a restart of the encounter.

Progression and Replayability

Progression is built around collectible trinkets and weapon upgrades that reshape Rookie's combat approach, alongside new traversal abilities that open previously inaccessible parts of the island. Reviewers who enjoy the system describe meaningful build variety and appreciate that the campaign, generally cited around 15 to 28 hours depending on thoroughness, doesn't overstay its welcome the way longer metroidvania-adjacent games sometimes do. A more critical contingent argues the opposite, describing trinkets and weapon upgrades as barely noticeable in practice and saying most of the game can be completed relying on only one or two of them.

By far the most consistently cited progression frustration across the entire review pool, positive and negative alike, is the in-game map, which reviewers repeatedly describe as offering too little useful information to reliably navigate the island's many vertical branches, shortcuts, and optional paths. Several reviewers note that developers have added and iterated on the map since launch, but even those updates are described as only partially addressing the underlying navigation problem, leaving backtracking as one of the most commonly cited sources of frustration in the review pool.

Visual Style and Sound Design

Presentation draws some of the strongest praise in the review pool. Reviewers consistently highlight the colorful, distinctive art direction and describe the soundtrack as a genuine highlight, with several specifically calling out the atmosphere as pulling them into the pirate setting more effectively than the story alone might have. The voice acting reinforces this, with reviewers repeatedly singling out the cast's delivery as clear, entertaining, and unusually well produced for a game of this scale.

Technical stability is more of a mixed bag. While several reviewers report a smooth experience free of crashes, others describe recurring glitches beyond the attack-roll bug, and a number of critical reviewers argue that combat's underlying stiffness undercuts what is otherwise a visually and sonically strong package, leaving the audiovisual presentation as a clear strength that the mechanical execution doesn't always live up to.

Verdict

Mark of the Deep pairs a genuinely appealing pirate aesthetic, strong voice work, and an ambitious souls-like metroidvania structure with a navigation system that a huge share of reviewers agree actively works against the exploration the game is built around. Combat lands well for players patient enough to work around a stubborn, long-unpatched control bug, but between the map frustrations and a vocal minority who found the boss fights and combat feel disappointing, this is a game whose ambition and presentation outpace its current execution. Reviewers drawn to its pirate-flavored take on Death's Door and Hyper Light Drifter will likely still find plenty to enjoy, provided they go in with patience for its rough edges.

Pros and cons

Pros

  • Reviewers repeatedly praise the pirate-themed setting and art direction, drawing favorable comparisons to Death's Door, Hyper Light Drifter, and old-school Zelda
  • The fully voiced cast and character writing earn consistent praise, with several reviewers specifically calling out the dialogue and world-building as unexpectedly engaging
  • A trinket-based build system lets players customize their combat style, and reviewers appreciate that the campaign avoids overstaying its welcome at a reasonable length
  • Ongoing post-launch updates are noted approvingly by several reviewers, who say the developers have continued actively improving the game since release

Cons

  • The lack of a genuinely useful in-game map is the single most consistently cited complaint, with reviewers across both positive and negative reviews describing backtracking and navigation as a persistent frustration
  • A specific, long-unpatched bug that toggles the attack button into performing a roll instead is reported by multiple reviewers as severely disruptive to combat
  • A vocal minority describes boss fights as mediocre once their patterns are learned, with reviewers noting little real challenge beyond memorization
  • Several reviewers report hook-based combat glitches, including being teleported off the playable map during boss encounters

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 6 / 10
  • Performance 5 / 10
  • Value 6.5 / 10
  • Originality 6.5 / 10
  • Interface 4.5 / 10