Key art for Untold Story

Game review

Untold Story

7.8 / 10

Developer
Meowsticks Games
Publisher
Meowsticks Games

The short version

Biggest strengths

  • A staggering amount of free content for a no-cost release, with reviewers citing roughly 200 quests, hundreds of collectibles, and 50-plus-hour completion times
  • Every NPC reportedly has unique dialogue with no repeated lines, giving the world of Atomous a level of writing density reviewers say is rare even in paid RPGs
  • An energy-based turn order system lets players freely reorder actions and swap party members mid-battle, adding real tactical depth to old-school RPGMaker-style combat

Biggest weaknesses

  • The main story alone can be finished in roughly 10 hours and one reviewer called it comparatively simple, meaning the bulk of the game's value depends on engaging with its side content
  • At least one reviewer found the amount of dialogue excessive, citing repeated references to a recurring plot element that grew tiresome well before the halfway point
  • The attack menu doesn't remember a character's last-used action, forcing repeated scrolling through skill lists every turn, a friction point one reviewer called boring and tedious

7.8 / 10

Overview

Untold Story is a free-to-play, party-based turn-based RPG from solo-feeling developer and publisher Meowsticks Games, released in January 2026 after what one reviewer describes as roughly a decade in development. It casts players as Rover Wilson, a boy pulled from an ordinary life at school and torn away from home after a mysterious encounter, setting off a quest to find his friends that grows into something much larger. Reviewers repeatedly framed the game against its price tag of zero dollars, describing it as rivaling paid RPGs in scope and polish, and the small English-language review pool of 11 reviews is heavily positive despite a couple of pointed usability complaints.

Story and Setting

The story follows Rover after he's teleported away from home following a strange event near a mysterious monument, stranding him in the unfamiliar world of Atomous and setting him on a path that starts as a search for his friends and grows into a quest to save the world. Reviewers consistently praised the writing density behind that premise, with one describing Untold Story as an open-world game where "quests, story and dialogue quality matter a lot," and noting they hadn't encountered a single repeated line of dialogue across extensive play. Every NPC is built with distinct design, behavior, and personality according to the developer, and reviewers corroborated that claim, with one calling the amount of unique characterization rare even among games with a budget. The core story, though, was described by at least one long-time player as comparatively simple and short, finishable in around 10 hours if a player rushes straight through it, with the wider cast of quests and side stories doing most of the heavy lifting to justify a longer playthrough. A separate reviewer pushed back against the idea that the volume of dialogue is unqualified praise, specifically calling out a recurring in-story reference that appeared more than 15 times and wore thin well before they stopped playing.

Gameplay and Mechanics

Combat runs on a turn-based system where every character gets a single action per turn, but players choose both the order characters act in and what each one does, layering real tactical decision-making on top of a classic RPGMaker-style framework. Every action costs Energy, which characters naturally regenerate each turn and which equipment can further modify, and reviewers highlighted the resulting balancing act as one of the game's more interesting systems, since more powerful skills demand more Energy to use. Players can swap party members mid-battle at will, though the party locks for the turn once an action is taken, adding a layer of planning that one reviewer said meaningfully changed how they approached tough fights. Three optional difficulty modes broaden the game's accessibility: Beginner Mode reduces damage taken and increases experience gained, Hard Mode caps the party at three members instead of five for a tighter tactical challenge, and Story Mode boosts stats and doubles experience for players who want to focus on narrative over combat friction. The one recurring interface complaint centers on the attack menu, which one reviewer said doesn't remember a character's last-used skill, forcing repeated scrolling through the full list every single turn across a game built around near-200 quests worth of encounters.

Visual Style and Sound Design

Reviewers repeatedly described Untold Story's aesthetic as a classic 2D fantasy RPG look built on the RPGMaker engine, with one directly comparing the feel to Shin Megami Tensei and another calling it reminiscent of an old-school Final Fantasy title on the NES. Rather than treating that familiar foundation as a limitation, reviewers who'd played through extended chunks of the game described the presentation as elevated well past typical genre-engine expectations, citing the sheer number of unique locations, hidden items with visual cues, and Friend Conversation sequences that reward close observation of the environment. One technical complaint did surface repeatedly enough to note: screen transitions between story acts were reported by at least one player to take over a minute to load on hardware capable of running modern titles like Skyrim and Fallout 4 at max settings, a clear outlier against the otherwise straightforward RPGMaker presentation.

Progression and Replayability

The scale of Untold Story's content is the single most-repeated point across its review pool: nearly 200 quests spanning mandatory story beats and side content, hundreds of collectibles spread across hidden items, books, and character conversations, and completion times reviewers put at 50-plus hours when pursuing full completion. The developer designed the game so that nothing is missable, meaning every quest and collectible remains obtainable from its first opportunity all the way up to a clearly marked point of no return, and doing quests at different points in the story can even surface different dialogue, encouraging exploration rather than a rigid checklist approach. One player who'd logged 166 quests across more than 50 hours said the time was well spent and confirmed the developer hadn't inflated the total quest count, while another described being reluctant to finish the final chapter simply because they didn't want the journey to end. That density comes with a caveat, since the main story alone is comparatively brief, meaning players chasing only the central plot will see far less value than those willing to dig into the surrounding quest web.

Verdict

Untold Story is a genuinely surprising amount of RPG for a free download, built on old-school RPGMaker foundations but backed by a nearly decade-long development cycle that shows in its quest density, character writing, and a combat system with more tactical texture than its retro presentation suggests. Its interface rough edges, a repetitive attack menu and reportedly slow scene transitions, and a comparatively slim main story keep it from being flawless, but the sheer volume of quality free content and a developer reviewers describe as genuinely responsive make this an easy recommendation for turn-based RPG fans willing to invest real hours into a world built with obvious care.

Pros and cons

Pros

  • A staggering amount of free content for a no-cost release, with reviewers citing roughly 200 quests, hundreds of collectibles, and 50-plus-hour completion times
  • Every NPC reportedly has unique dialogue with no repeated lines, giving the world of Atomous a level of writing density reviewers say is rare even in paid RPGs
  • An energy-based turn order system lets players freely reorder actions and swap party members mid-battle, adding real tactical depth to old-school RPGMaker-style combat
  • A responsive developer who reviewers describe as quick to answer questions about puzzles and fix reported bugs, on a project reported to be a decade in development

Cons

  • The main story alone can be finished in roughly 10 hours and one reviewer called it comparatively simple, meaning the bulk of the game's value depends on engaging with its side content
  • At least one reviewer found the amount of dialogue excessive, citing repeated references to a recurring plot element that grew tiresome well before the halfway point
  • The attack menu doesn't remember a character's last-used action, forcing repeated scrolling through skill lists every turn, a friction point one reviewer called boring and tedious
  • Scene transitions were reported by at least one player to take unusually long to load on a capable PC, undercutting the pacing between story beats

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 8.5 / 10
  • Performance 7.5 / 10
  • Value 9.5 / 10
  • Originality 7 / 10
  • Interface 6.5 / 10