Game review
Coridden
7.4 / 10
- Developer
- Aftnareld
- Publisher
- Anshar Publishing
The short version
Biggest strengths
- The seamless shapeshifting between human and beast forms is consistently praised as the game's defining hook, with reviewers repeatedly comparing the feeling to Animorphs or a druid class come to life
- Co-op is treated as a genuine first-class design goal rather than an afterthought, with the mount-and-rider mechanic drawing particular praise for making teamwork feel meaningful rather than cosmetic
- For a two-person development team, reviewers are consistently impressed by the polish, from visible equipped gear and fluid beast-transformation animations to a surprisingly deep build system spanning both human and beast skill trees
Biggest weaknesses
- A recurring complaint is that the roster of transformable creatures and enemy variety is thin, with several reviewers counting as few as 10 to 13 distinct monster types across the whole game
- The fixed or awkwardly-controlled camera is one of the most frequently repeated frustrations, with multiple reviewers specifically calling out the inability to freely rotate or zoom as the game's biggest interface flaw
- Several reviewers describe the campaign as short for its price point, with some completionist playthroughs landing in the 10 to 20 hour range and at least one reviewer calling the game's back half padded with repetitive arena content
7.4 / 10
Overview
Coridden is a top-down, old-school hack-and-slash action RPG built around one central hook: seamlessly shapeshifting between a human form and any of several monstrous beast forms you've defeated and absorbed. Developed by the two-person Swedish studio Aftnareld, founded by a gaming couple who started the project as a hobby back in 2018, and published by Anshar Publishing, it released on Steam on January 29, 2025, priced at NZ$28.99, and holds a Very Positive standing across roughly 330 reviews. Set in the science-fantasy world of Heera, players take on the role of one of four siblings exploring a semi-open world to uncover secrets sealed within a legendary city, either solo with AI companions filling out the party or in up to four-player drop-in co-op.
The review pool is dominated by one recurring sentiment: for a two-developer passion project years in the making, Coridden punches well above its weight, especially when played with a partner, even as reviewers flag a genuinely small monster roster and a camera that many describe as the game's single biggest annoyance.
Story and Setting
The narrative follows one of four siblings, each with a distinct personality that opens up different sidequests and dialogue choices, as they journey through Heera investigating dark secrets tied to an ancient, legendary city. Several reviewers describe the story as decent and engaging enough to carry them through the campaign, with one specifically praising the surprisingly well-produced voice acting for a small studio, even while acknowledging it likely won't win any awards. Others are more mixed, with one reviewer noting the plot's ending is guessable from the midpoint and another calling it merely serviceable rather than a standout element.
What reviewers consistently praise more than the plot itself is the family framing underpinning the co-op experience: the four playable siblings and their found-family dynamic give the multiplayer sessions genuine emotional weight, with several reviewers specifically citing the "strong family themes combined with the art design" as giving Coridden a unique identity among co-op action games, rather than treating the story as a disposable wrapper around the combat.
Gameplay and Mechanics
Combat blends real-time hack-and-slash action with instant shapeshifting: players can switch between human form, which uses traditional weapons, gear, and four selectable classes, and any of seven beast masteries, each with its own skill tree and elemental attacks, all without breaking the flow of a fight. Reviewers overwhelmingly praise how fluid this transition feels, with many specifically calling out the animation quality and instant responsiveness of switching mid-combat, and multiple reviewers drawing direct comparisons to Animorphs or the shapeshifting fantasy of a druid class finally done right.
The most consistent complaint across the entire review pool is the fixed or difficult-to-control camera; reviewers describe it as unable to zoom out far enough, awkward to rotate, or in some cases not movable by the player at all, and several call it the single biggest issue holding the game back. A second common thread is that the roster of transformable creatures is small, with reviewers counting roughly 10 to 13 distinct beast types across the whole game, leaving some wishing for more variety or the ability to equip multiple creature forms at once. Bugs are mentioned regularly too, most seriously in one report of a lock-up that deleted save data and character progress, alongside smaller issues like camera collision problems and inconsistent loot drops between co-op players.
Progression and Replayability
Progression runs on parallel tracks for human and beast forms: players level up traditional gear, attributes, and skills for their human class while separately building out each beast mastery's own tree, with DNA-strands and equipment found through exploration and combat feeding into both. Reviewers report a build variety they call near-infinite thanks to this dual-track system, with viable playstyles ranging from tanky melee brawlers to ranged kiting builds to AoE-focused casters, and a respec system reviewers consistently call easy and welcome.
Completion times vary widely depending on how thoroughly players engage with side content, with reports ranging from roughly 10 hours for a lean solo run up to around 30 hours for players chasing full side-quest completion. Several reviewers note the campaign is on the short side for its price, and a repeatable bounty and arena system meant to extend post-game playtime is described by some as underwhelming or grindy, offering only a couple of mission types rather than substantially new content. Others counter that the game's length is appropriately calibrated to its scope, praising it for not overstaying its welcome the way longer, more bloated ARPGs often do.
Visual Style and Sound Design
Coridden's isometric visuals and creature animations draw consistent praise given the studio's small size, with reviewers repeatedly describing the world of Heera as rich, colorful, and surprisingly polished for a two-person team. The beast transformations in particular are singled out as visually satisfying, with fluid, fast animations that reviewers say make switching forms mid-fight feel as good as it looks. A handful of reviewers note the graphics are more modest than AAA competitors, but frame this as an acceptable tradeoff given the game's indie scale and price point rather than a genuine shortcoming.
Audio receives less attention overall but positive notes where it comes up, particularly around the voice acting for the sibling protagonists, which multiple reviewers call a pleasant surprise for a game of this scope. Performance is broadly reported as smooth, including on Steam Deck, with reviewers noting it runs well at higher settings, though a subset of the review pool describes intermittent bugs and occasional crashes that detract from an otherwise stable technical presentation.
Verdict
Coridden succeeds at the one thing it sets out to do: make shapeshifting between a human fighter and a growing roster of beast forms feel genuinely satisfying in real-time combat, and it wraps that hook in a co-op experience clearly designed from the ground up for playing with a partner or a small group rather than bolted on as an afterthought. For a two-developer team years into a passion project, the level of polish in animation, build variety, and overall presentation regularly exceeds what reviewers expected going in. It isn't without real friction, an awkward camera, a thin bestiary, and a handful of stability issues are the most consistent complaints, and it's best appreciated as a cozy, manageable-length co-op romp rather than a sprawling loot-chasing epic. Players looking for a fresh spin on the action RPG formula to share with a friend, partner, or family member should find plenty to like here, while those hunting for deep, systems-heavy solo ARPG complexity may find it comes up a little short.
Pros and cons
Pros
- The seamless shapeshifting between human and beast forms is consistently praised as the game's defining hook, with reviewers repeatedly comparing the feeling to Animorphs or a druid class come to life
- Co-op is treated as a genuine first-class design goal rather than an afterthought, with the mount-and-rider mechanic drawing particular praise for making teamwork feel meaningful rather than cosmetic
- For a two-person development team, reviewers are consistently impressed by the polish, from visible equipped gear and fluid beast-transformation animations to a surprisingly deep build system spanning both human and beast skill trees
- Many reviewers single out the game's fair pricing relative to its length, calling it a strong dollar-per-hour value especially when played through with a partner or friends
Cons
- A recurring complaint is that the roster of transformable creatures and enemy variety is thin, with several reviewers counting as few as 10 to 13 distinct monster types across the whole game
- The fixed or awkwardly-controlled camera is one of the most frequently repeated frustrations, with multiple reviewers specifically calling out the inability to freely rotate or zoom as the game's biggest interface flaw
- Several reviewers describe the campaign as short for its price point, with some completionist playthroughs landing in the 10 to 20 hour range and at least one reviewer calling the game's back half padded with repetitive arena content
- Bugs come up often enough to be a pattern rather than isolated reports, ranging from inconsistent multiplayer loot distribution to at least one account of a lock-up that deleted save data and character progress
Screenshots
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Beast-mounted combat lets one player ride another's transformed creature while attacking, part of the co-op cavalry mechanic reviewers frequently praisedImage: Aftnareld via Steam -
Human-form exploration through Heera's market towns shows the game's warmer, grounded visual side away from the beast-combat sequencesImage: Aftnareld via Steam -
A beast-form burst attack scatters enemies during a Father's Whereabouts story quest, showcasing the elemental abilities tied to each creature formImage: Aftnareld via Steam -
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