Key art for Surreality Check

Game review

Surreality Check

6.7 / 10

Developer
Absurdity Interactive
Publisher
Absurdity Interactive

The short version

Biggest strengths

  • Genuinely funny, self-aware absurdist writing full of clever footnote gags
  • Memorable, distinct character designs anchored by the scene-stealing Dr. Universe
  • Multiple endings and hidden achievements give a short story real replay incentive

Biggest weaknesses

  • A roughly two-hour first playthrough feels slight against its asking price
  • Extremely small English review pool makes it a genuine unknown quantity
  • At least one player reported achievement triggers failing to fire correctly

6.7 / 10

Overview

Surreality Check is a small, narrative-focused visual novel with light 3D exploration from Absurdity Interactive, built around one deliberately absurd premise: you play as Rowan Roach, an anxiety-riddled cockroach, and guide him through therapy sessions with the Universe itself, personified as an all-knowing, faintly insufferable "Dr. Universe." It's a niche, low-profile release with only a handful of reviews to its name so far, but the ones that exist are unusually detailed and enthusiastic, describing an experience that punches well above its modest scope. The pitch is unapologetically strange, and the game commits to that strangeness with a level of self-awareness that turns what could have been a gimmick into a genuinely funny, occasionally introspective few hours.

Story and Characters

The framing device is simple: something is wrong with Rowan, he doesn't know what, and so he descends into a dimension representing his own deepest self to work through it in therapy. Dr. Universe presides over these sessions with mock authority, footnoted constantly by the game's own writing to undercut its credentials, "esteemed and all-knowing* Dr. Universe," with asterisks pointing to jokes like "being well known does not at all correlate with efficacy." That style of self-deprecating, fourth-wall-aware humor runs through the whole script, and reviewers singled it out specifically, with one describing laughing "fully" rather than the polite exhale games often settle for when they try too hard to be funny. Beyond Dr. Universe, Rowan shares his surreal waiting room with a cast of equally strange fellow clients: a humiliated reaper, a thirsty vampire, an overworked secretary, and an "estranged dog thing" that has locked itself in a closet and refuses to come out. Reviewers responded warmly to this supporting cast, calling out the character designs as a highlight in their own right and praising small touches like the starry effect visible outside Dr. Universe's window. The writing leans philosophical without becoming inaccessible, exploring universal optimism, brutal honesty, and the general futility of trying to fix a life through a single conversation, and while one reviewer noted that a background in philosophy helps catch every reference, they were careful to add that anyone simply looking for an enjoyable, well-told story won't be left behind by the deeper cuts.

Gameplay and Mechanics

Mechanically, Surreality Check is closer to a choice-driven visual novel than a traditional game, built around dialogue choices during Rowan's sessions that steer the tone and direction of his therapy, layered with light 3D exploration of the surreal spaces between conversations. The choices genuinely branch: the game promises, and reviewers confirmed, that different approaches to Rowan's problems, whether sickly-sweet optimism or brutal honesty, lead down distinct narrative paths toward different endings, giving the choice structure real weight rather than cosmetic flavor text. Reviewers described the interactive elements and choices as fun in their own right rather than simply a delivery mechanism for jokes, and the presence of Steam Achievements tied to specific choices and discoveries gives some reason to dig for hidden content beyond the main line. That system isn't flawless, though: one player reported that achievements failed to trigger correctly on their playthrough, noting the developers appeared to push a fix shortly afterward, which points to a small, actively maintained project still working out rough edges rather than a finished, static release.

Visual Style and Sound Design

The game's visual identity leans into its surreal premise with distinctive character art, most notably Dr. Universe's design, which reviewers repeatedly called their favorite element of the whole package. The accompanying score drew specific praise for how well it matches the story's shifting tone, with one reviewer describing the music as "perfectly" fitting the vibe and helping pull them further into the experience rather than sitting as background noise. Technically, the game appears to run comfortably across a range of hardware: reviewers reported smooth performance on a standard laptop as well as on Steam Deck, with legible text and functional controls in the latter's compact form factor, a meaningful point in favor of a small studio's polish given how often handheld compatibility gets overlooked entirely by projects this size.

Progression and Replayability

A first playthrough runs close to two hours, a short runtime that puts real weight on the game's multiple-endings structure to justify its asking price. Reviewers who finished a first run expressed clear intent to come back and see the other branches, suggesting the different therapy approaches lead to meaningfully distinct outcomes rather than superficial variations on the same ending, and the achievement list offers an additional, if occasionally buggy, incentive to hunt for content missed the first time through. There's no traditional progression system here, no leveling or gear, since the entire experience is built around narrative choice, but that keeps the replay loop focused squarely on curiosity about the other paths rather than mechanical grinding.

Verdict

Surreality Check is a strange, funny, and surprisingly sincere little visual novel that gets a lot of mileage out of a single absurd premise: an anxious cockroach in therapy with the Universe personified. Its writing is confident and self-aware in a way that consistently lands, its supporting cast of surreal clients gives the world real personality, and its branching endings offer a genuine reason to return despite a short first playthrough. It's a hard game to recommend broadly given how few players have discovered it so far and a runtime that leaves the asking price feeling steep for a single run, but for anyone drawn to narrative-first, philosophically curious oddities, it's a well-crafted, memorable couple of hours from a studio worth watching.

Pros and cons

Pros

  • Genuinely funny, self-aware absurdist writing full of clever footnote gags
  • Memorable, distinct character designs anchored by the scene-stealing Dr. Universe
  • Multiple endings and hidden achievements give a short story real replay incentive
  • Strong accessibility options, including keyboard-only play and no timed input

Cons

  • A roughly two-hour first playthrough feels slight against its asking price
  • Extremely small English review pool makes it a genuine unknown quantity
  • At least one player reported achievement triggers failing to fire correctly
  • Leans on philosophical references that casual players may not fully catch

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 5.5 / 10
  • Performance 7.5 / 10
  • Value 6 / 10
  • Originality 8 / 10
  • Interface 7 / 10