Game review
Core Awaken Rurumu's will
6.8 / 10
- Developer
- CelLab
- Publisher
- 072 Project
The short version
Biggest strengths
- A perfect 18-for-18 positive English-language review score, with reviewers repeatedly praising the charming character art and satisfying, flashy combat feedback
- Two genuinely distinct playable characters — the awakening maid robot Rurumu and demon-slaying shrine maiden Koharu — with contrasting fighting styles, cutscene-style team-up moves, and a full equipment and skill upgrade system between stages
- Boss encounters build in real mechanical texture, including shield-break chain requirements that push players past simple button-mashing
Biggest weaknesses
- Multiple reviewers describe the opening stretch as slow and limited, with the attack options only opening up meaningfully several missions in
- Rurumu's own controls are singled out as noticeably stiffer than Koharu's, and combo execution is described as a bit clunky at times
- The story is explicitly split into two parts, and the second part was still in development at review time, leaving several plot threads — including the Mage Clan the game references — unresolved
6.8 / 10
A robot maid's search for a heart
Core Awaken Rurumu's will centers on Rurumu, a maid robot built to execute a single directive — "bring mankind happiness" — who finds her core awakening into genuine consciousness after developing a quiet devotion to the Village Head she's sworn to protect. That awakening complicates her mission rather than completing it: to understand happiness the way humans do, she has to become more human-like herself, and an incident that nearly costs the Village Head his life exposes just how unprepared she is to fight for what she cares about. Running alongside her story is Kitsunetsuki Koharu, a war shrine maiden trained since childhood by the Demon Slayer Institution, whose combat record is unmatched among her peers but who's been left privately tortured by having to cut down corrupted former friends in battle. It's a deliberately mismatched pairing — a machine yearning to feel and a fighter wishing she felt nothing at all — and reviewers pick up on the irony directly, with one calling the contrast "chef's kiss."
Style-switching side-scrolling combat
Mechanically, this is a 2.5D side-scrolling action game built around varied missions, groups of enemies, and score-chasing rather than a single linear campaign. Rurumu is playable from the start, with Koharu unlocking after the main campaign is cleared, and the two characters play meaningfully differently — Rurumu leans on magic and a broom-based moveset, while Koharu specializes in powerful sword slashes, and the game layers in shooting-based attacks and cutscene-style team-up moves on top of that foundation. Reviewers consistently single out the combat feedback as a highlight: one calls the fast-paced side-scrolling action "incredibly responsive," another praises the "tons of combo skills and stunning battle effects," and a third specifically flags a "massive upgrade" to the combat system in this entry compared to what came before it, name-checking the spectacular team-up cutscenes as a standout addition. One of the more detailed write-ups sums the whole package up bluntly as "a charming 2D side-scrolling action RPG featuring dual protagonists, dynamic style-switching combat, and satisfying equipment progression" — a fair one-line summary of what the reviews as a group actually describe finding.
Equipment, upgrades, and shield-break bosses
Between missions, the RPG side of the package comes through in an equipment and skill enhancement system that lets players build out each character's four skills alongside their gear. One reviewer breaks the systems down plainly: Rurumu and Koharu each get their own skill loadout, equipment for those skills, and a range of upgrade options for the equipment itself. Boss encounters add a layer of tactical texture on top of that progression — several fights are built around a chain requirement that has to be met to break a boss's shield before real damage can land, pushing players to think about sequencing rather than just raw stats. Stage design also rewards exploration beyond the critical path, with one reviewer noting that levels are "filled with hidden collectibles" for players willing to poke around rather than rush the mission objective.
An easy game to like, a slow one to open up
Not every reviewer found the combat immediately engaging. Several describe the early missions as underwhelming, with one writing plainly that "the game is a bit boring at the beginning, with limited attack methods," before adding that it "gets richer and more varied as you progress." That growth curve shows up again in how reviewers assess the two characters relative to each other: one describes Rurumu's controls as "honestly, a bit stiff," while calling Koharu "smooth" by comparison, and a separate reviewer notes that combos "feel a bit clunky at times," warning it may take getting used to for players expecting tighter execution out of the gate. None of this stopped the reviews from landing almost universally positive, but it does mean the game asks for a bit of patience before its combat system fully shows its hand. Even reviewers who point out its rough spots tend to land somewhere warm regardless — one describes the shooting as "really satisfying" despite a plain background, calling the whole thing "incredibly relaxing to play for a while," which captures the general tone of the review pool better than any single complaint does.
A charming, all-ages anime action RPG
The character art comes up in nearly every single review, almost always favorably — reviewers repeatedly call the illustrations "cute," "charming," and "beautifully drawn," even while several of those same reviewers note that the in-game character models and backgrounds look comparatively simple or dated next to the 2D artwork framing them. Notably, more than one reviewer goes out of their way to confirm the game's content rating directly: one states there's "no suggestive content" despite the anime presentation, and another specifically describes the build as the "censored Steam edition," all-ages and free of anything untoward, which should put to rest any hesitation from the art style alone. The story itself is explicitly staged as the first of two planned parts, with the second still in development at review time — reviewers who mention the plot describe it as promising but incomplete, pointing to unresolved threads like the Mage Clan that the game references without yet paying off.
Verdict
Core Awaken Rurumu's will is a genuinely well-liked entry in its series, with a perfect positive record across its English-language reviews built on charming character art, a satisfying and increasingly varied combat system, and an equipment-and-skill progression loop that gives its two-character roster real mechanical identity. The slow opening stretch and Rurumu's comparatively stiff early-game controls are worth knowing going in, and the unresolved second half of the story means the current release reads more like the first act of a longer arc than a fully closed experience. For fans of stylish, all-ages anime side-scrolling action with a bit of RPG depth stitched in, it's an easy recommendation — just go in expecting a game that's still building toward its full picture.
Pros and cons
Pros
- A perfect 18-for-18 positive English-language review score, with reviewers repeatedly praising the charming character art and satisfying, flashy combat feedback
- Two genuinely distinct playable characters — the awakening maid robot Rurumu and demon-slaying shrine maiden Koharu — with contrasting fighting styles, cutscene-style team-up moves, and a full equipment and skill upgrade system between stages
- Boss encounters build in real mechanical texture, including shield-break chain requirements that push players past simple button-mashing
- An all-ages, uncensored-free release that reviewers specifically confirm has no suggestive content despite its anime art style, making it an easy pick for players who just want a cute side-scrolling action RPG
Cons
- Multiple reviewers describe the opening stretch as slow and limited, with the attack options only opening up meaningfully several missions in
- Rurumu's own controls are singled out as noticeably stiffer than Koharu's, and combo execution is described as a bit clunky at times
- The story is explicitly split into two parts, and the second part was still in development at review time, leaving several plot threads — including the Mage Clan the game references — unresolved
- Character models and backgrounds are called relatively simple or outdated next to the more detailed 2D character illustrations
Screenshots
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Side-scrolling combat pits Rurumu against enemies across mission stages like this forest bridgeImage: CelLab via Steam -
Between missions, the hub menu handles shopping, equipment enhancement, and deploymentImage: CelLab via Steam -
Story sequences shift to a different illustrated style between action stagesImage: CelLab via Steam -
Category scores for Core Awaken Rurumu's willWanderer Game Reviews