Game review
Another Eden Begins
6.3 / 10
- Developer
- WRIGHT FLYER STUDIOS
- Publisher
- WRIGHT FLYER STUDIOS
The short version
Biggest strengths
- A genuinely strong scenario pedigree — Masato Kato (Chrono Trigger, Chrono Cross, Xenogears) writes the story, with a Yasunori Mitsuda-composed theme and full voice acting for the main narrative, and reviewers repeatedly compare the time-and-dimension-hopping plot favorably to Chrono Trigger and Chrono Cross
- Strips out the mobile original's gacha and monetization pressure entirely, replacing it with a one-time purchase, which multiple longtime players of the free-to-play version describe as a genuine relief rather than a cosmetic change
- New Game+ carries characters' strength forward into a second playthrough with more than 10 different endings determined by player choices, giving the roughly 18-companion cast real long-term replay value
Biggest weaknesses
- Widespread reports that the combat throws every system at once — Another Force, Stances, Combos, an 8-unit Valor mechanic, MP-recovery weapons, and Badges — layered on top of enemies barely changed from the original mobile release, leaving several reviewers frustrated that fights become trivially easy despite the added complexity
- The gacha system is gone, but WRIGHT FLYER STUDIOS sells additional playable companions through separate paid DLC packs, with one reviewer describing a season pass priced higher than the base game itself and DLC character voice lines left untranslated from Japanese
- Technical rough edges typical of a mobile-to-PC port: no ultrawide monitor support, resulting in black bars on the sides, inconsistent audio mixing that leaves some voiced lines too quiet or too loud relative to the music, and multiple reports of unresponsive or non-functional controller and mouse input
6.3 / 10
A mobile classic reborn as a standalone JRPG
Another Eden Begins is WRIGHT FLYER STUDIOS' standalone, premium retelling of the opening arc of Another Eden: The Cat Beyond Time and Space, the long-running free-to-play mobile and PC gacha RPG that built a loyal following largely on the strength of its writing. That pedigree is the headline here: series creator Masato Kato, best known for his scenario work on Chrono Trigger, Chrono Cross, and Xenogears, returns to write an "epic adventure spanning the past, present, and future," complete with full voice acting for the main story and a theme composed by longtime collaborator Yasunori Mitsuda. The premise follows Aldo, a young man from the village of Baruoki whose sister Feinne is abducted by the Beast King; his pursuit through the Moonlight Forest flings him 800 years into the future, kicking off a time-and-space-spanning journey that multiple reviewers explicitly compare to Chrono Trigger and Chrono Cross — not as faint praise, but as a direct acknowledgment of the DNA those games share through Kato's involvement. For players who never touched the mobile original, or who bounced off it because of its free-to-play structure, this NZ$60.99 standalone release is pitched squarely as the "real" way to experience that story.
Command battles with a lot going on
Mechanically, Another Eden Begins centers on turn-based command battles built around party composition — balancing attackers, supporters, and healers is the stated key to victory, with an Another Force gauge that fills as characters act and can be unleashed to stop enemies in their tracks while your party lands devastating hits. Reviewers who logged dozens of hours generally describe the Another Force system as living up to its reputation from the mobile version, and the broader loop of building parties around 18 companions with their own encounter, character, and kinship quests gives the cast genuine depth to grow into. The friction shows up in how much has been bolted onto that original, comparatively simple foundation: on top of Another Force, the full release now layers Stances, Combos, an 8-unit Valor system, MP-recovery weapons, and Badges, all introduced early against largely the same enemies the original mobile game shipped with at launch. More than one reviewer pointed out the contradiction directly — if the original game was beatable with Another Force alone, piling on five more overlapping systems with no real drawbacks doesn't add depth so much as it makes an already approachable game close to trivial. It's a reasonable complaint, and it tracks with the game's other recurring criticism: combat that starts too easy and, for some players, never really ramps back up.
Leaving the gacha behind — mostly
The single biggest structural change from the mobile original is the complete removal of its gacha character-summoning system, and it's hard to overstate how much goodwill that earns Another Eden Begins among reviewers who played the free-to-play version. One longtime player calls it "an amazing way to preserve what was already an amazing game," specifically crediting the shift away from freemium mechanics for letting the game be "fully rebalanced for a regular jrpg experience." Another describes graduating from a mobile version where "the game favors P2P players over this steam version," preferring to pay once upfront and skip the frustration of dying to bosses tuned around spenders. That said, the studio hasn't abandoned post-launch monetization entirely — additional companions are sold as separate paid DLC character packs, each bundled with a short introductory quest, and at least one reviewer flags a season pass priced above the cost of the base game itself. It's a materially fairer model than gacha pulls, but calling it monetization-free would overstate what's actually on offer; players weighing the DLC should go in aware it's optional character content layered on top of a complete base campaign, not content withheld from an otherwise unfinished game.
New Game+ and the promise of choice
Clearing the main story unlocks New Game+, where characters retain their accumulated strength and a new adventure begins guided by a mysterious girl who prompts Aldo onward. The pitch of more than 10 distinct endings shaped by player choices and actions gives Another Eden Begins a structural hook beyond a single linear playthrough, and it's one of the clearer areas where the premium, standalone format pays off compared to a live-service mobile game — there's a defined endpoint, and multiple defined endpoints beyond that, rather than an open-ended content treadmill. Some reviewers who've sunk 2,000+ hours across the mobile original and this release still frame New Game+ and the endings as a meaningful reason to keep playing rather than a token unlockable, which speaks to the underlying writing carrying real weight even on repeat runs.
Rough edges from a mobile-first production
Several reviewers flag issues that read as the predictable growing pains of turning a mobile game into a full PC release. There's no ultrawide monitor support, leaving black bars on widescreen setups; audio mixing is inconsistent enough that some voice lines are noticeably too quiet or too loud against the music, with one reviewer singling out a blacksmith scene where dialogue audibly shifts between clear and muffled mid-conversation; some animated cutscenes render at visibly lower resolution than the rest of the game; and DLC companion characters' voice lines remain untranslated from Japanese, which stands out awkwardly against the otherwise fully English-voiced main story. Input support draws sharper complaints — several reviewers report the game working controller-only in practice despite listed keyboard and mouse support, with one describing keyboard controls as "trash" and mouse controls as effectively non-functional, unlike Steam's existing release of the original Another Eden. A separate and more serious complaint concerns a pre-release demo whose save data reportedly couldn't be carried over into the full release despite being promised, leaving at least one reviewer facing a full restart after five hours invested in the demo. None of these sink the game, but together they paint a picture of a release that needed more PC-specific polish before launch.
Verdict
Another Eden Begins succeeds at the one thing it absolutely needed to: presenting Masato Kato's time-spanning, Chrono-flavored story without the free-to-play scaffolding that constrained its original audience, and reviewers who loved the mobile version broadly agree the rebalanced, standalone form is the better way to experience it. Where it stumbles is in the execution around that core — combat systems piled on faster than the difficulty curve can support, a paid DLC structure that keeps a toe in the monetization waters the base game otherwise abandons, and a handful of PC-port rough edges spanning input support, audio mixing, and a broken demo-save promise. At NZ$60.99 it's a reasonable, if not cheap, entry point for newcomers curious about a genre-classic-styled JRPG with real narrative pedigree, and a clear value proposition for longtime fans tired of gacha mechanics — but it's not a spotless remaster, and prospective buyers should walk in expecting a still-settling PC release rather than a definitive, fully polished edition.
Pros and cons
Pros
- A genuinely strong scenario pedigree — Masato Kato (Chrono Trigger, Chrono Cross, Xenogears) writes the story, with a Yasunori Mitsuda-composed theme and full voice acting for the main narrative, and reviewers repeatedly compare the time-and-dimension-hopping plot favorably to Chrono Trigger and Chrono Cross
- Strips out the mobile original's gacha and monetization pressure entirely, replacing it with a one-time purchase, which multiple longtime players of the free-to-play version describe as a genuine relief rather than a cosmetic change
- New Game+ carries characters' strength forward into a second playthrough with more than 10 different endings determined by player choices, giving the roughly 18-companion cast real long-term replay value
- Command battles built around building a party of attackers, supporters, and healers around an Another Force gauge give combat a clear tactical identity, and reviewers who cleared many hours call the Another Force system as satisfying here as in the original gacha release
Cons
- Widespread reports that the combat throws every system at once — Another Force, Stances, Combos, an 8-unit Valor mechanic, MP-recovery weapons, and Badges — layered on top of enemies barely changed from the original mobile release, leaving several reviewers frustrated that fights become trivially easy despite the added complexity
- The gacha system is gone, but WRIGHT FLYER STUDIOS sells additional playable companions through separate paid DLC packs, with one reviewer describing a season pass priced higher than the base game itself and DLC character voice lines left untranslated from Japanese
- Technical rough edges typical of a mobile-to-PC port: no ultrawide monitor support, resulting in black bars on the sides, inconsistent audio mixing that leaves some voiced lines too quiet or too loud relative to the music, and multiple reports of unresponsive or non-functional controller and mouse input
- A promised save-transfer feature from the pre-release demo to the full game reportedly never materialized, and several reviewers who invested hours in the demo say they had to restart from scratch
Screenshots
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Exploring the mushroom-dotted Zol Plains, with the field minimap in the top rightImage: WRIGHT FLYER STUDIOS via Steam -
A chained Another Force combo lands critical hits on a Synth Drone bossImage: WRIGHT FLYER STUDIOS via Steam -
Reviewing stats and equipment for Cyrus, one of the game's non-human companion charactersImage: WRIGHT FLYER STUDIOS via Steam -
Category scores for Another Eden BeginsWanderer Game Reviews